Category:Akiri

"When shines a single sun, the world will be sundered, and all will be done."

- The Akiri predict the coming of Dark Sun

At a Glance
It is not known when the Akiri eappeared, only that they were the first. The survivors of a cataclysm called "The Sundering", the Akiri claimed to have used a "Journey Egg" to survive this apocalypse for millenia. Upon emerging from their "Egg" they set about forming a new world for themselves, turning the barren landscapes and badlands of the southern continent into emerald forests and sky-panning spires.

Over millenia the Akiri saw the reshaping of the world, the arrival of the Tel'Quessir civilization, and the fury of The Drak who threatened their skies. Raising themselves to great heights, the Akiri proved to be incredible masters of magic and science and watched over The Spires of Akir, named for their legacy, as they held back the primordial rampage of their dragon neighbours.

In stark contrast to the predominant polytheistic religions of the world, the Akiri were a monotheistic culture who believed in one universal, supreme god named "Anzumada" (meaning "Wise Order"). They regarded the Deities of the world pantheon as "Manifestations of Sick Minds" and belived in no higher power than the distant Anzumada who made up the fibre of the universe - seen in the motion of planets, progression of the seasons, metronomic events, and all physical creation.

In recent eons, the Akiri have mysteriously vanished from the mortal plane. A day in recent history recalls a time when the sky roared with flame and a mysterious ray of light rippled from Akiris and moments later, silence.

The Spires of Akir, and the Akiri capitol of Akiris fell into a silent calm as all life from the realm vanished -- Dragon, Centaur, plant, animal, and Akiri alike. It returned to its badland state, dry and devoid of movement, but word is that the Akiri are still present, dormant, and hiding.

Racial Feature

 * Survivor of a Shattered World: Akiri can change the color of its feathers to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide while keeping still.
 * Reality is Fluid: Y ou can use your action to sing. Every humanoid and giant within 90 feet of you that can hear your song must make a Wisdom saving throw. The DC is 8 + your Charisma modifier + your proficiency bonus. On a failed save, the creature is charmed until the song ends. You must take a bonus action on your subsequent turns to continue singing. You can stop singing at any time. The song ends if you are incapacitated.
 * Flight: At 5th level, you gain a fly speed of 40 feet. You cannot fly if you are wearing armour until 8th level. While you are flying, you can hold objects in your feet (although you cannot wield weapons or benefit from a shield held in this way).