Tower of Lyne

"Spooky place, innit'? Glad to be taking our stuff and getting the hell outta 'ere. - Pym Whiffton on the ruins of the Tower of Lyne.

At a Glance


Once a spire dedicated to the worship all faiths, the Tower of Lyne was abandoned hundreds of years before the Pallanaise-Kirkdom War. Falling into ruin, it was overrun by Goblins who began to plunder its walls for fabled relics of the Gods. The upper part of the spire served as a staging ground for The Fate Dancers during their numerous adventures.

History
Once a grand temple to religious orders, the Tower of Lyne fell into disarray as growing infighting separated the castes within the walls. People began to abandon the tower, leaving it a grand mosoleum of cast-away art and relics. To the downtrodden, their lack of resources to travel with the abandoning religious orders meant they were left in the tower to squat and fade away...

In the hundreds of years before the Pallanaise-Kirkdom war, exiles and wanders would stop on their pilgrimiges at the Tower of Lyne but never enter. As time had gone on, rumours built that the inhabitants of the Tower were crazed cannibals -- but this couldn't be further from the truth. In reallity, the squatters in the tower were poor, forgotten, honest folk from across the realm.

The Tower's Destruction
One day the southern realm trembled and citizens in Salt Gohlin and Kirkdom could spot a fireball errupting from the horizon -- this was the destruction of the Tower of Lyne.

A mystery to many, common superstition held that The Dragon of Lyne, a servant of Bahamut, had sacked the tower in response to their paltry tributes and hedonism.

The truth, however, would be far worse...

Age of Adventure
When a band of adventurers seeking the remnants of the Cult of Vecna headed into the Tower, they were beset by strange hallucinations and predatory spirits from all sides. Fending off possession and illusions, they discovered the Tower had been transformed by the ritualistic magic of its former denizen, a Neverwinter sorcerer named Moor (posing then as a man in white named Dominic).

Tethered together by powerful arcane echoes, adventurers and travellers did best to stay away from the tower, else their eyes and ears deceive them into falling into horrid traps and curses.