Dark Sun

"Why struggle to conquer kingdoms when you can simply TAKE what's left..." - Moor, Sultan of Lyne. 



At a Glance
No Gods. No Laws.

In a world ruined by magic and war, the civilized races of the world had fallen into disarray. In the wake of a dreaded Dark Sun, foretold in the mythic Exodus Prophecy, sorcerers and magistrates struggled to uphold the tenants of fallen kingdoms -- or birth new ones in carnage and oppression. Marking the end of the Age of Adventure, the era of the Dark Sun was a bleak descent into madness for the mortal plane.

History
At the climax of the Godwar, a conflict that circled around the world's deities and their champions, the "Fabled Five" of the Exodus Prophecy failed to appear to stop its bloodshed. Without the aid of these foretold heroes, the battle between the gods escalated with an unknown party, seeking to rise above the others, cursing the sun -- blackening it and sending out a wave of solar devastation.

The curse on the celestial star, later referred to as the "Dark Sun", sent a solar flare arcing across the black of space, lashing the mortal plane and setting its forests and cities ablaze. Oceans were boiled and deserts were reduced to glass and not even the races hiding beneath mountains and underground were saved from the flash-fire that rocked the planet. Subterannean crevasses quickly collapsed in upon themselves from the magnitude of the blast and not even the mighty gods were spared as the Dark Sun reduced them to ash on their godly battleground.

Miraculously (or tragically) several pockets of mortals survived but became changed as a result of the widespread destruction. Gone were their ancestral homes and verdant resources and many faiths collapsed with the death of their pantheon. With the world thrown into disarray it was only the cunning who survived.

Four years after the collapse of the civilized world, Moor, the Dragon of Lyne re-appeared and began corraling the survivors beneath his heel. This tyranny of souls continued for ten years before a group of adventurers, remembering the example set during the age of adventure, set forth to tame the unchained world...