Darhocles Arm (Adventure)

At a Glance
Having survived the monstrous Changeling created by Kael Vun'din, the heroes race to Epiduaro hoping to cut-off the magister of mutation. It's there they find him with an unbeatable entourage of Bhattese bodyguards carrying crates aboard a "comandeered" arcanatrain named Darhocles Arm that will soon be departing for Caerd Unitas, a Pallanaise outpost located on the western coast. Could the mad scientist truly be selling weapons to the Republic!?

Encountering all sorts of beasts and creatures that Kael has collected over the years, the heroes are subjected to the unthinkable: a mutation gas that reconfigures their bodies into horrible reflections of biology!

AND THEN....

Even with Kael in chains, the adventurers find themselves unable to turn him over to Chendl in Destoria because of their horribly grotesque appearances. Mistaken for demons, it appears that Kael might just have the last laugh, especially when he surrounds himself with Destorian defenders. Locked outside the city, the heroes must come up with a plan... But if they kill Kael, Chendl will refuse to train them. What can be done for the heroes to restore their forms?