Adventures

Age of Adventure
Timeline: -4 DR to Present
 * Dissatisfied with the aloof and often meddling behaviour of the Gods, many mortals begin to go to war in veneration of their own patron deity. The "pantheon" is broken into a disperate group of gods of which worship is varied.
 * Newly titled "Adventurers" seek to travel the world in a journey for power, fame, or truth.

First Year
Inspired by the heroic actions of The Fate Dancers, the newly founded Fortune's Triad tries to make a difference in the years following the Necrotic War. Acting as one of the few beacons of light in a dark world, they fight against monsters and demons and learn the agencies of the world's deities.

Second Year
With Bahamut dead and the events behind the Red Door threatening to doom the world, the mortal races soon find themselves facing monstrous creatures hellbent on scouring the free-willed races from the world. The only allies in this coming battle could be enemies... and what is the apocalyptic future of Dark Sun?

Third Year
The mortal plane is enjoying a time of tenuous peace as nations plot behind their walls, and as adventurers move freely across the globe seeking fame and fortune, they have begun to explore lands long forgotten by the civilized world. From the fringes of civilization, high in the mountains, sinister forces conspire. Soon there will be no place left to hide.

Fourth Year
The perils of the world hide within the shadows of forests and caves, but what evils lurk beneath the waves? A new and aspiring group of adventurers find themselves at odds with the best of the worst of civilization as they take up contracts against ravenous forces both mortal and otherworldly.