Category:Thri-Kreen

At a Glance
To races unfamiliar with the bettle-like Thri-Kreen, their appearance can be unsettling. They are often mistaken for beasts or monsters, and sometimes fall into that misconception because of their beliefs and mentality.

Thri-Kreen live in vast, partially-subterranean ziggurats, and their culture reveres Torog, God of Slavery, and Madness. The Thri-Kreen follow the will of their Elder Queen and follow her orders as subservient, obedient thralls, and some will even offer themselves up to her when they near the end of their lifespans, hoping to be absorbed into titantic intellect of her glory. It is a closely guarded secret that the Elder Queens only consume the knowledge of their wards, with everything else being simply discarded and lost with the death of the body.

Young Thri-Kreen derive their personalities and emotional capacities from contact with strange crystals housed deep in their kind's ziggurats that contain the thought-impressions of previous Thri-Kreen. This is the reason for the infamously cold and pitiless Thri-Kreen temperament and personality: Thri-Kreen normally do not feel any sort of positive emotion more powerful than a kind of sadistic, spiteful pleasure at the pain and submission of another creature. Thus, because the devices that teach young Thri-Kreen cannot imprint on them the full spectrum of emotionality, they grow up to build another set of such flawed devices for the next generation. Thri-Kreen who have spent long periods of time among other races of beings, devoid of the company of other Thri-Kreen, are often mind-wiped or otherwise mentally scarred when they return to the networked intelligence of their community, to purge the outside influences that may have colored their thoughts and made them more like the surface creatures.

Thri-Kreen's exomorphic nature makes them particularly attuned to magical forces and effects, and they regard the use of magic by races other than their own as aberrant and disdainful. All of their kind feel the constant ebb and pull of arcane powers and hunger to consume the source of these magics. Some Thri-Kreen cultivate a special kind of moss that becomes sapient and arcane-attuned in large quantities, and which provides sustenance when eaten.

The insectoid Thri-Kreen have six limbs and are covered in tough chitinous plates ranging in a variety of colors. Their lowest pair of limbs are used as legs, and their upper pair of limbs serve as arms. The middle set of limbs is small but dexterous, and the Kreen use them for fine manipulation, leaving heavy work to the stronger upper arms. Both the middle and the upper pairs of limbs have three clawed fingers and one opposable thumb.

Racial Features

 * Child of the Elderbrain:  You gain the Charm Cantrip, also at 3rd level you can cast Detect Thoughts as a 1st level spell, and at 5th level once per a long rest you can cast Compulsion.
 * Multiple Arms: You can interact with two objects or environmental features during your turn instead of one.
 * Burrow: Your base walking speed becomes 25 and you can now dig and tunnel under the earth. You use up half of you movement to enter the earth then move normally when moving within it. At the 10th level you can burrow through solid rock at half your burrowing speed and leave a 5 foot-wide, 6-foot-high tunnel in your wake. You also gain tremor-sense but only while burrowing and only 30ft out. When trying to move though water soaked earth it is considered difficult terrain.