Category:Minotaur

"With spear held high, the remnants of The Cauldron Family came to meet Jaboor Bhattese, who wore their father's skin as a cloak. The foul minotaur rested his hand son the handle of the great axe Goremaster... The Mizzet League was his. If they wanted it, they would have to take it by force."

- The Bhattese Historical Compendium of Crime in The Western Peaks

At a Glance
Caught between savagery and civilization, Minotaurs struggle with the balance between discipline and madness. A subarea of Hengeyokai, Minotaurs seek to master their impulses and avoid wanton violence through a life of conscience. This does not work for all, however, as the bloodlust that rages behind their eyes is always present, ready to be released. Impossibly strong warriors, they make strong leaders in battle but prefer to see the world in black or white. As such, their direction can be cripplingly single-minded, but few can argue with the results of brute strength. They are the first to speak up for what they believe in and value assertiveness in all things, commonly allying themselves with Goliaths and other broad-shouldered races.

Racial Features

 * Labyrinthine Mind: You are proficient in Wisdom Saving Throws. In addition, you can always recall where directional North is, even when underground.
 * Unstoppable Force: If you moved at least 15 feet before attacking, you gain an extra 1d4+ Strength Modifier of damage.
 * Bloodlust: Once per round you can, as a bonus action, make a basic melee attack with your horns. If successful, the attack deals 1d8 + Strength Modifier piercing damage. If the attack fails, attacks against you have advantage until your next turn.