Gulch

"Don't look anybody in the eyes if you feel like keeping yours" - Charnago Sarnazerrus on the reputation of Gulch.

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A Barbarian stronghold built amidst the unforgiving desert of the White Wastes of the Known Realm, Gulch was a hostile outpost known for its violence and strong-willed occupants. Constantly beset by rampaging Orcs and wild Thri-Kreen, Gulch withstood eons of war and served as a testament to the stoic fortitude of the Barbarian clans.

History
Constructed ages before the Age of Adventure, Gulch was founded by traditionally nomadic clans of Barbarian. Choosing to built north of The Northern Wilds, Gulch was able to make use of the natural resources to the south while having the tactical advantage of high ground to the wild forces that lurked in the desert to the north.

Its inhabitants soon adopted a mentality of "Strength before Numbers" and trained rigerously to fight against the swarms of Thri-Kreen and warbands of Orcs rumbled across the sands. Not surprisingly, Gulch's prosperity made it a prime target for the Barbarian-Orc War.

Following the War, martial warriors from north and south travelled to Gulch as a type of pilgrimage to test their strength. Gladiator competitions became very popular in Gulch, as did breeding amongst the diverse races of the world. Focused on creating strong offspring, dwarves, dragonborn, goliaths, and barbarians intermingled with the agenda of creating the strongest inheritors of their bloodlines.

A Little Bit of Everything
While travelling through Gulch, the Band of the Thorn were detected as conspirators of necromancy. Engaged in an all-out war in the streets of Gulch, the citizens were openly slain, leading the way for a ravaging Orc warband to take up possession of Gulch until they were defeated by Fortune's Triad.