Category:Wilden

"Early sailors thought they were tricks of the mind or perhaps manatees. As more and more ships were classified as lost to "manatee attacks," the truth began to dawn."

- Scholar Al'Jibran on the appearance of the Wilden.

At a Glance
A species of "Merfolk" that have adapted legs and the bone structure that allows them to walk on the land as well as they swim through the waters, they are tall and slender with long legs. They tend to have wide mouths and large eyes and webs of skin between their fingers and toes. Also known as Wilden (meaning "Adaptives" in Elvish") these merfolk are known by another name to those who encounter them: "Invaders".

Whereas Elves and Hamadryads have shared a long druidic history of living in harmony with the world's wilds, the appearance of the shamanistic Wilden have threatened Fey-kin claims to ancestral ownership across the world. Even the elemental and aquatic Genasi have been taken off guard by the Wilden who, until recently, stayed hidden in the primeval bogs and ancient seas.

Claiming to be the true "Force of Nature" guided by Istishia, these aquatic humanoid believe that the surface-land world is no longer a border, but their frontier. Appearing in great numbers and known for their untamed, enigmatic demeanour, Wilden are the most mysterious of races due to their exotic homeland far from prying eyes. Due to the deep-ocean pressures of The Black Depths a Wilden can easily outpace their combatants both in water and on land, moving with incredible fluidity thanks to the cytoplasts in their body (a unique evolutionary advantage).

Racial Features

 * Cytoplast: During an encounter you gain resistance (-50%) against magical damage (fire, lightning, necrotic, ect.) after you have been struck by it . You can also breathe both water and air.
 * Waterway Assailant: You gain proficiency in the use of the Pike, Lance, and Trident.
 * Big Fish, Small Bond: You have combat advantage when you are in water.