Category:Tiefling

"You've got me surrounded again, you poor bastards."

- Charnago Sarnazerrus

At a Glance
Tieflings tend to have an unsettling air about them, and most people are uncomfortable around them, whether they are aware of the Tiefling's unsavory ancestry or not. Once humans, they were transformed by the God of Change Asmodeus in their ancient history. Some Tieflings, who are proud of their fiendish past, are often fascinated by the dark and sinister events that touch the world, but are not necessarily inclined to perpetuate them. Some Tieflings of this type choose to use their knowledge of evil and their own fiendish abilities to thwart these dark plots and schemes. Others seek to learn more and to emulate these evil deeds.

Some Tieflings are ashamed or even frightened of their heritage and wish only to escape the shadow that lurks over them as a result. Some do this through constantly doing good, as though to make up for the evil that begot them. Others instead hide and try to go unnoticed as they pass through the world, preferring to be ignored and forgotten than noticed and made a target due to their past.

Regardless of their motivations, Tieflings often distrust one another, sometimes even casting the same preconceptions on one another that others do on them. In spite of this, many secretly desire another Tiefling nearby, if only to experience some small kind of kinship. Some of these Tieflings gather as partners in crime, while others are sought out by good Tieflings who seek to redeem others of their race.

Racial Features

 * Hellish Resistance: You have resistance (-50%) to fire damage.
 * Legacy of Change: You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd level spell. Once you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcastingg ability for these spells.
 * Self-Destructive Combatant: Once per turn you may use your hit dice to augment your attack or spell attack. If you choose to do this, (1) roll your hit dice (2) take damage equal to the amount (3) double the amount and add it to your damage of your declared attack. (This ability must be specified before DM states the attack hit or missed)

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