Kirk's Landing

"The world is graphic. It is mad. But there's a charm. A charm to be found in the companionship of others. That makes the world a little less hard to look at." - A sermon at the Church of Kirk.



At a Glance
Located in The Land Across the Sea, Kirk's Landing was the walled city and port that served as a central hub between the Kingdom of Kirkdom and the eastern planes. Embassies from each of the Adeptus orders could be found within the city, a significant contingent of Adeptus Custodes and squadron of Adeptus Imperium keeping it safe. Beneath the surface, Kirk's Landing's hidden power was the Adeptus Inquisito, an order of spies lead by Elvanna Aquillon Haberston who helped keep the city safe beyond the measures of martial prowess.

Religion
Like all inhabitants of Kirkdom and its proxies, the people of Kirk's Landing worshipped Lord Kirk, Emperor of Mankind and widely regarded God of Protection. In exchange for the privacy of their own thoughts, the humans of Kirkdom were given a small sliver of the God-King's powers and the ability to connect with their fellow "blessed" on an empathic and telepathic level.

The tenants of Lord Kirk were as follows:

- Celebrate the God-King's reign.

- Humans must not conspire with feykin or other wildlings against other humans.

- One should never create (or collaborate with) artificial intelligence.

- Do not commit unsanctioned murder or allow harm of another human.

Political Structure
The Kingdom of Kirkdom was ruled nominally by Lord Adrian Kirk through his psionic will. However, a structured hierarchy of ministries carried out Lord Kirk's will regarding administration, culture, and defense. As the Kingdom had grown, its disparate and widespread nature has been held in check by the centralized government of Kirkdom's capitol, while telepathically the citizens of Kirkdom felt the everpresent influence of the Lord Kirk's psychic omnipotence and comfort.