Deck of Many Things

"They've got a mind of their own. You'd do best to get on their good side" - Lu Sadran, one-time holder of the Star card.

At a Glance


The Deck of Many Things were an arcane relic with the potential for great ruin and great reward. The origin of the deck was never clear, but famed dungeoneerjdjd and monk Lu Sadran once speculated on the erratic behaviour of the deck's readings:

"I wouldn't be surprised if a God of Chaos trapped himself within the cards. Anything for a laugh, right?"

The Deck was, in truth, the a Deity of Chaos.

History
The Deck of Many Things has been mythologized at being at the center of toppled kingdoms and rewarded beggars. It has supposedly shrunk Dragons to the size of mice and enlarged Gnomes to the berth of castles. All that is truly known about the deck of cards is the following: there are twenty-two of them. No more. No less. Each card has the potential to provide boons or destruction on a successful reading, and only the brave of heart dare call on the cards in combat. The cards have a mind of their own, however, and whether they choose to comply in-or-out of combat (and to what degree) depends on the Deck's feeling towards its carrier.

The Deck
The Sun / The Moon / The Star / The Comet / The Throne / The Key / The Knight / The Gem / The Void / The Flames / The Skull / The Talons / The Ruin / The Euryale / The Rogue / The Balance / The Jester / The Fool / The Vizier / The Idiot / The Fates / The Donjon